A downloadable game for Windows and macOS

Download NowName your own price

Buy the PC box set on Ko-fi!

A seed knows two trees. The tree from which it came, and the tree it will become.

Leaving the Tree is a cute pixel-platformer, starring * YOU * as a tiny seed leaving your tree for the first time. Wall-jump your way through 25 single-screen levels, dodging sharp spikes, hungry birds and vanishing platforms in your quest to put down roots of your own!

Once you've mastered the game, shoot for a high score in Regular Mode and the extra-challenging Dusk Mode, or mess around with the cheat menu to get even more out of your game!

Sure, life's tricky for a seedling, but you've got what it takes.

Good luck!

Updated 15 days ago
StatusReleased
PlatformsWindows, macOS
Authoreggnog
GenrePlatformer
Made withLÖVE
Tags2D, Animals, Cute, LÖVE, spikes
Average sessionAbout a half-hour
LanguagesEnglish
InputsKeyboard, Xbox controller

Download

Download NowName your own price

Click download now to get access to the following files:

Leaving the Tree.zip 9 MB
leaving-the-tree.love 6 MB

Comments

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(1 edit) (+1)

Congratulations :) yaaaay very excited :) what about osx version? I think it is easy since u r using love :)

Thanks Ahmed! No OSX builds at the moment, since I don't have a Mac to test on!

(+1)

feel free to send me anything to test on OSX

(+1)

Also you can release it as .love file which runs on my platform :) "Eat Girl" did that and it works amazing :)

(+1)

Hey Ahmed! I know this is about two years too late, but I've made a .love version of Leaving the Tree available if you're still interested!

(+1)

Thanks for reminding me, now I will be able to get it :) sorry was busy and it slip out of my mind :)

(+1)

I played a little of the game, wooow that is really good, love the controls and art and all these tiny details in the game :) Great game :) I wish it did well for you :) Did you try to market it on steam?

(+1)

So, so glad that you're enjoying it, Ahmed! :) 

No, I didn't try to market it on Steam. I initially planned that if it got some traction on Itch, maybe I'd give it a shot at a Steam release, but alas, that wasn't the case.