I got all 30 first time! It was fun.
A Hat on Time
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Very cool game! Very good ideas used in many really cool, and progressive ways. Feels a bit unresponsive, and that may likely be due to the pico-8 engines limitations, but I think you could still added some stuff like coati-time. The collision is also a bit wonky on some blocks, because I can slightly go through some of them, and I don't know if that's a problem with the engine, or poor collision detection detection. Regardless, very good game for a jam game!
Edit: Incredible music, and SFX btw.
Hi Arnav! Thanks for playing, and thanks for the feedback. :)
Yes, coyote time would have been a good choice - I've implemented it in later games, but didn't have the know-how back when I made AHoT. The collision issues are 100% in my code (some PICO-8 games have amazing collision), and the unresponsiveness is likely due to the game being played in-browser. Thanks for the compliments on the music and SFX, I'm still quite proud of them! :)
good game! a bit of sound feedback, but still good!
Hi Alli-o! Thanks so much for playing, and I'm glad you had fun! :)
As for a download, that might be something I offer in the future! For now, my PICO-8 titles are web-only. Sorry about that!
can i please have a DOWNLOAD!?
This was very cool and interesting. loved it.
This was lots of fun! Thanks for making it :) Platforming felt really tight and the graphics were *chefs kiss*
I enjoyed it,Nice job!
a lot of fun
I like the name eggnog. It's so good and the best
It was a pretty great Pico 8 platformer! I think there should be a small cool down after you die, because I would die, and then immediately die again because of how close the edge is in most levels.
(97 Deaths, 30 time pieces) *thumbs up*
Hi Exp1osiveGaming! You’re certainly right about the cool-down time. I made sure to add that when I made Leaving the Tree, since so many people mentioned it when playing AHoT. Thanks for playing, and thanks for the feedback! :)
I got all the time pieces with over 100 deaths!
Hi blozheadz781, thanks for playing! :) 100 deaths isn't too bad, considering how quickly you can die in this game. Thanks for the feedback, I really appreciate hearing when people play my games!
The style is great! The platforming hitboxes are not! Level 28 and 29 can die in a fire!
A great demake that could use a l i i i t l t e more tweaking.
Hi AfroScribble! Thanks for playing. :) The collision was written for a quick game jam, so I'll admit that it's pretty loose. Thanks for the feedback!
I had 97 deaths lol
Not bad at all! ;) Thanks for playing.
You're welcome! You did a great work🙌🙌🙌! I raged at some points, because of the controls and the platforms, but I continued anyways. Also, the music was really good! The last thing: I love the dialogue of the mafia, it's really funny😂
make a htf game
HTF? What’s that?
I think 5V means Happy Tree Friends. If you haven't heard of it and think that it's for kids, you're horribly wrong. Looks can be deceiving.
i don't know that this game was on itch.io. i has played this game on lexaloffle before. and it still was a good game. there was some collission problem where the character kinda just pastrought a platform even if the player sprite hit the platform some time, but other then that it was great. the picture i show is the best score i got from the lexaloffle website. i can't seem to get it anymore even if i try
Glad I got all time pieces! Cute, fun game. :)
Hey! I really loved this game, it is a great interpretation of A Hat In Time's mechanics! Only, I am a little confused, wasn't the goal to help the conductor? The game just ends after finding the legendary relic.
Hi Coolblubird! Thanks for playing! :)
Hmm, that’s a good point! Maybe ... the legendary relic has powers to dissipate the ash storm, and get the train back on its tracks? There we go! :)
It's a really cool game! I was looking for an alternative for A Hat In Time because I had to find my Xbox One. Also, I love the hookshot physics!
Hi Hat Boi! Glad that my lil game worked as a supplement for the real thing. :) Thanks for playing!
"Mafia is very confused. Why are Mafia's hands all sqaure?
“Mafia never thought Mafia was square. But this game prove otherwise”.
Thanks for playing, BeneficialBurdon! Glad you liked it. :)
mafia seal of approval
i loved that fisic of the hook perfect game
im brazilian sorry if my inglish is bad;-;
Hard but very cool and funny! Good job.
505 seconds with 30 time pieces! EZ Clap
WOW!!! Really nice game. (It's was too hardly but it's ok)
thanks for making this, I had fun. ♥
it's a great game
Made a video
rly nice small 10 minute game
I'm kinda sad that the rest of hatgirl's movement repertoire didn't make the cut. Double jumping, wall jumping, and diving really made the movement in A Hat In Time feel unique. As is, this feels like a (really well done) generic 2D platformer with a hookshot mechanic, that has A Hat In Time theming applied to it through dressed-up signs.
Yeah, it was initially my intention to give her the double-jump + dive + jump moveset, since that's my favorite part of Hat in Time as well! Once I implemented the hookshot, balloons and birds, I was out of map space, as well as time! Well, maybe next game jam. Anyway, thanks for playing, and thanks for the feedback!
The hookshot is the best. I think the jump could benefit from a grace period, I often found myself trying to jump just when falling off the ledge and missing by one frame. The mechanics are amazing, this is really great. I suck at platformers but I spent quite a bit of time before giving up :)
You're right about the grace period, and I'm glad that you liked the hookshot! Hookshot mechanics are always super fun to implement and play with. I'm glad you gave my lil game a shot even though you're not usually into platformers! Thanks for the feedback, and thanks for playing! :)
I would really like to see a longer version of this game
Well, that's good, because I'd really like to make a longer version of this game! Probably not in fangame format (since I really enjoy making my own characters and stories), but with these mechanics and game flow.
it would be fine if the jump button were a little more responsive. I couldn't really get over how long it took between when i hit the button and when I jumped.
Hi ExperiMint! I'm brainstorming how to make the jump button a little more responsive in future games, since it seems to be a common concern with A Hat on Time. A grace period after running off a cliff would probably help, but I'll have to stew on a solution beyond that. Thanks so much for playing, and I appreciate the feedback!
Very good game indeed! Excellent mechanics and very well executed! I have the feeling I would have enjoyed the game even more if I had played the original one before, but it's still awsome!
P.D: I also have tested PICO - 8 for a while, and I was wondering if you could share the cartridge in some sort of way so I could test it in order to learn how to do some mechanics (I'm still learning!)
P.D.D: Sorry for my bad english...
Hi Grulemart! Glad you had some fun with it! And your English is great, no need to apologize! :)
If you're interested in the code that I wrote for the game, just go to my page on lexaloffle - https://www.lexaloffle.com/bbs/?tid=31736 - games uploaded to the BBS have little 'CODE' button beneath the game screen. Just click on the 'CODE' button, and all my code will pop up for you to read! Alternately, if you own a copy of PICO-8 (https://www.lexaloffle.com/pico-8.php), you can open up the code from inside the game to edit and experiment!
Thanks again for playing. :)
Thanks! I hope I can get some experience out of checking your code (I tried to do some plataformers in the past in PICO 8, but none of them turned great).
By the way, keep up creating! Your little game was awsome, and I'd love to see more of it in the future! (Maybe with a new IP in a better game engine?)
I was looking at A Hat In Time in the Playstation store sale just 10 minutes before finding your game by complete coincidence :D Plays really well, and the difficulty ramps up at the right pace I think. I got stuck a few times but it never felt like the game was unfairly hard. Good job!
Ha, a coincidence indeed! I'm glad you had a good time with my fangame. If you were checking out Hat in Time on the PS store, you should just make the dive - it's one of my favorite games from the last year!
Seria perfeito se não fosse pela jogabilidade imprecisa. Demora meio segundo pro personagem andar depois de eu apertar o botão, e meio segundo pra ele pular! Eu tava brigando com os controles e morri muito porque o personagem so agiu bem depois de eu apertar o botão e quando vi ele ja tinha caído. Tinha que ser ação imediata
** Pardon my inevitably inaccurate Google translation! **
Obrigado por jogar e desculpe por não ter gostado! Primeiro, perdoe a tradução do Google - eu não falo português! Posso perguntar qual navegador de internet você está usando? O jogo não tem atrasos nas atualizações recentes do Firefox ou do Chrome, portanto, o problema pode ser a compatibilidade entre o navegador e a incorporação do PICO-8. Saber qual navegador você está usando pode ajudar a comunidade PICO-8 com compatibilidade!